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Code Maintainability

Code Maintainability is a crucial aspect of software development, focusing on writing clear, well-documented, and structured code that is easy to understand, modify, and extend by other developers.

AWS CodeWhisperer: A New Tool for Automated Code Review and Refactoring

AWS CodeWhisperer: A New Tool for Automated Code Review and Refactoring

Code quality is one of the most critical aspects of software development, but it can also be one of the most challenging and time-consuming tasks. Manual code review and refactoring can be tedious, error-prone, and inconsistent. That’s why we are excited to introduce AWS CodeWhisperer, a new tool that leverages […]

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Summary of ‘Clean Code’ by Uncle Bob

Summary of 'Clean code' by Uncle Bob

“Clean Code: A Handbook of Agile Software Craftsmanship” is a book written by Robert C. Martin, also known as Uncle Bob. The book is a guide to writing clean, maintainable, and scalable code. It covers a wide range of topics, including design patterns, refactoring, testing, and coding style. In “Clean […]

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Clean Code And Team Collaboration

Clean Code And Team Collaboration

Writing clean code is essential because it can make a software system more maintainable and easier to understand. When code is well-organized and easy to read, it is easier for developers to know how the system works and make changes when needed. This can save time and effort, as developers […]

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Go: A Modern and Powerful Backend Development Language

Go: A Modern and Powerful Backend Development Language

Go is a modern programming language quickly gaining popularity for backend development. It is known for its simplicity, efficiency, and scalability. Go was created by Google in 2009 and is open-source. It is a compiled language, which means it is converted into machine code before it is executed. This makes […]

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Sustainable Software Design: Understanding the Benefits of the Common Closure Principle

Common Closure Principle

What? The Common Closure Principle (CCP) states:” The components’ classes should be closed against the same kind of changes. A change that affects a part affects all the classes in that component and no other components.” In other words, a component should not have multiple reasons to change. The Single […]

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