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Python Object Lifecycle

The Python object lifecycle outlines the stages of an object’s existence, including creation, manipulation, reference counting, and eventual destruction by the garbage collector, illustrating how objects are managed in a Python program.

Behavioral Design Patterns in Python: A Guide to Flexible and Reusable Code

Behavioral Design Patterns in Python: A Guide to Flexible and Reusable Code

Learn how to use Behavioral Design Patterns to create code that is easy to understand and maintain. Behavioral Design Patterns are a way to create code that is easy to understand and maintain. They provide a way to define how objects interact with each other or how they should behave […]

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Sustainable Software Design: Understanding the Benefits of the Common Closure Principle

Common Closure Principle

What? The Common Closure Principle (CCP) states:” The components’ classes should be closed against the same kind of changes. A change that affects a part affects all the classes in that component and no other components.” In other words, a component should not have multiple reasons to change. The Single […]

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Guido van Rossum: Python | Artificial Intelligence

Guido van Rossum: Python | Artificial Intelligence

Guido van Rossum: Python | Artificial Intelligence (AI) Podcast Guido van Rossum is the creator of Python, one of the world’s most popular and impactful programming languages. This conversation is part of the Artificial Intelligence podcast and the MIT course 6.S099: Artificial General Intelligence. The discussion and lectures are free […]

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Bananas and Triangles Protest IBM in Second Life

Bananas and triangles protest IBM in Second Life

Wagner James Au has a writeup and pictures from a recent “in-world” labor protest that took place in Second Life. The company in question: IBM. The aggrieved: 1850 avatars, including some bananas and triangles. Link. Original link is https://boingboing.net/2007/09/27/bananas-and-triangle.html

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